<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5002405220173210519</id><updated>2011-11-27T16:14:16.981-08:00</updated><category term='flash'/><category term='venbrux'/><category term='dadgame'/><category term='2009'/><category term='big'/><category term='best'/><category term='funny'/><category term='inside'/><category term='small'/><category term='night'/><category term='knight'/><category term='favor'/><category term='cubeture'/><category term='frozzd'/><category term='ching'/><category term='beautiful'/><category term='sex'/><category term='fantasy'/><category term='indies'/><category term='newgrounds'/><category term='one'/><category term='maru'/><category term='another'/><category term='dragon'/><category term='castle'/><category term='tank'/><category term='sexuality'/><category term='3'/><category term='the'/><category term='jesse'/><category term='glaad'/><category term='echoes'/><category term='ecco'/><category term='bioware'/><category term='cuboy'/><category term='future'/><category term='teleportower'/><category term='canabalt'/><category term='don&apos;t'/><category term='Closure'/><category term='level'/><category term='princess'/><category term='chong'/><category term='favour'/><category term='crush'/><category term='effect'/><category term='part'/><category term='tiny'/><category term='gretel'/><category term='save'/><category term='2010'/><category term='mass'/><category term='Fish'/><category term='games'/><category term='indie'/><category term='balloonists'/><category term='first'/><category term='balloon'/><category term='button'/><category term='gaming'/><category term='dave'/><category term='teleport'/><category term='hansel'/><category term='face'/><category term='taylor'/><category term='battle'/><category term='miami'/><category term='gamma'/><category term='up'/><category term='steampunk'/><category term='somnia'/><category term='awards'/><category term='final'/><category term='epic'/><category term='shark'/><title type='text'>Inside Indies</title><subtitle type='html'>I keep posted on new and 
interesting indie games,
demos, betas, interactive
pieces and anything related.

Reviews, news and other stuff, all wrapped up in fun and comedy.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-8134190435518644940</id><published>2010-04-29T17:42:00.000-07:00</published><updated>2010-04-29T19:16:42.149-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tank'/><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='indies'/><category scheme='http://www.blogger.com/atom/ns#' term='final'/><category scheme='http://www.blogger.com/atom/ns#' term='awards'/><category scheme='http://www.blogger.com/atom/ns#' term='part'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><title type='text'>Newgrounds Best Games of 2009: Final</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', Verdana, Arial, sans-serif; font-size: 13px; line-height: 18px; "&gt;&lt;div style="text-align: center; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; font-size: medium; color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span&gt;&lt;span&gt;Newgrounds&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; 2010 Tank Awards Review: The Games&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;Part 4&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;It's here! The big day has come, and the winners of the coveted Newgrounds Tank Awards will be announced within the next 24 hours! And oh shit I've only done 11 out of the 21 nominees! Oh shit oh shit oh shit!! Well if I calm me down, I'll tell me why this happened, and why it's okay and I should being such a girl...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Well the reasons are twofold. Firstly, it's the last month before all my uni work is to be submitted, so I've been busy, busy with that. Secondly, I got a proper real man-with-chest-hair job as a writer on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://nxtgamer.com"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;NXTGamer&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;! I've just started, and I'll be writing for them from now on. Whether or not this means I'll have time or willpower left for this blog remains to be fully seen, but I do think that after May I will have enough time to get back with Inside Indies as well as NXTGamer.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Now the reason why we shouldn't panic. I've played the other 10 games! Now granted, this will be an incredibly short review of the games thus far, however none of them really stood out enough to grant a full review when I'm on such a small time-frame. Not to say some weren't good, and awful. So let's get started on this more compact part of this mega review.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/484931"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Portal Defenders&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;by Luis and BoMToons&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;Based off of the Newgrounds Portal itself, you fight your way through waves on enemies and bosses a-la Streets of Rage (or final Fight, depending on how bad your childhood was). Each character, enemy and boss is based off of Newgrounds personalities and users, which is where my liking for this game ended. It's incredibly, incredibly hard. Harder than "&lt;a href="http://synonymble.blogspot.com/2010/03/first-venture-into-flash-for-dt-ii.html"&gt;Hippolyta&lt;/a&gt;" hard! I couldn't get far enough in this game to enjoy fighting all the well known people from the community I love. I couldn't help but think it'd be much easier to message the people themselves and schedule a live boxing match between you and them. Although the art is great, looking a lot like "Dad &amp;amp; Me" and "Castle Crashers" that Behemoth has come to be recognised. &lt;b&gt;S&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;&lt;b&gt;core: 5/10&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/490036"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Robot Dinosaurs (That Shoot Beams When They Roar)&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;by I-smel&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;Unsurprisingly, RDTSBWTR is pure, undiluted mental. This side-scrolling shooter has you pilot a jetpack-toting dinosaur (either Tyrannosaurus X or Dinomight) to shoot enemies down Gradius style. It's a lot of fun, and I especially enjoy the well enunciated roars as you laser you foes into explosions in the sky! Soundtracked by killer guitar riffs, the whole thing reeks of Power Rangers, Street Sharks, Biker Mice From Mars and any other mid-90's kids shows you can remember! &lt;b&gt;Score: 7/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/492477"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Sonny 2&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;by Krinn&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;Not much to say here; hammy voice acting, poor graphics, awful writing, sub-par turn-based RPG gameplay... Not a hope at winning. I give it a 2 for effort.&lt;b&gt; Score: 2/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/494129"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Spewer&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;by Bluebaby and FreeAsANerd&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span" style="font-family: 'trebuchet ms'; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Gross at times, cute as hell at others, Spewer is a cleverly programmed platformer with a slime covered heart of gold. The art direction is a great, even with a vomit chomping blob as a main character. The level design is challenging but intuitive when combined with the diverse uses of the spew. The most impressive thing in Spewer though, is the programming. Dynamic fluid and jetpack like physics are near astounding. this game does falter in one series design aspect. Arrow keys to move, mouse to aim and shoot, and yet you use the spacebar to eat! resulting in your hands bouncing back-and-forth between positions for what should be a fairly intuitive process. It's like having the "B" button as melee in Xbox FPS's. How are you expected to multi task when the two functions being performed, in this case move and eat, cannot be done simultaneously without strain. Other than that though...! &lt;b&gt;Score: 6.5/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/485863"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Thing-Thing Arena 3&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;by Weasel&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;It's another Thing-Thing game. Ever the fan-favourite, Thing-Thing has seen a huge popularity on Newgrounds since the rise of the "Madness" series of limbless gunplay.Easy to animate, fun to watch, a great formula for animation. This is the 7th game in this series. And what do you expect? More customisation. Soild games, but overall uninspired sequels of an uninspired knock-off. NEXT!&lt;b&gt; Score: 4/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/511754"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Time Fcuk&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;by Bluebaby and TheBoob&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Another one for Bluebaby, "Time Fcuk" (No I'm not spelling that wrong) has possibly the cleverest narrative in this line-up. It's very difficult to explain, but I do recommend you give this game a try, for the storytelling and dialogue if anything. The game itself works kind of like "Closure" in that you manipulate the surroundings to get past difficult puzzles. It's maddeningly difficult, I warn you this now, but I do think you should give it a shot for the first few levels, just to see how crazy/clever/fun it is. I'd like to have been there during development, I'll give it that.&lt;b&gt; Score: 5/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/508440"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Toss the Turtle&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;by Foreverkul and Gonzossm&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;It's a cannon toss game. You've all played them. This one is one of the better ones I've played, with the implementation of a shop system and very funny art assets (I particularly liked the roaming banana, I won't tell you what it does, just try and hit it to see!). It does get bugged down, I believe, in the overly complicated WASD nudge controls and crosshair nudging. Because of this the game feels very cluttered which prevents it from being superfun, just quite fun. And that makes me sad, for I do enjoy tossing the turtle.&lt;b&gt; Score: 6/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/481906"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Totem Destroyer 2&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;by regulargabs&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;PREPARE! FOR MEDIOCRITY! My advice? Buy "Gerbil Physics" on XBL Indie Games.&lt;b&gt; Score: 2/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/499812"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Upgrade Complete&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;by The-EXP&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I loved this game. I played this game right to the end and was sad to see it go. It has all the elements that a good game should; the core gameplay is fun, the idea is unique, the design is incredibly infectious. The concept is that you upgrade everything in this game. Everything. The menu, the sound, the game, the assets... even down to the copyright disclaimer! The game itself is fun as hell from start to finish, the upgrading system on the ship is unbelievably infectious and balanced so well. Each item's monetary assignment is just perfect. All this, AND it has a sense of humour. This game felt rare, and dare I say it, near genius. Serious contender for my favourite of the list.&lt;b&gt; Score: 9.5/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/503833"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;William and Sly&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;by Kajenx&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I won't lie, I was looking forward to this. And where I fell in love with the music and the animation, the game holding it together was just a platformer with no real draw. Disappointed, I didn't play this game long as it gave me no real direction and I had no real desire to explore. The time I spent with it though, was nice. Like a sip of tea before leaving the mug in the kitchen. &lt;b&gt;Score: 3/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;And so, that's all 21 games reviewed. I played them all. So what's my pick? Well I have 4 picks. My favourite, the worst (lovingly titled the "Too Human award"), and 2 possible choices for winner of the award. They are as follows:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;"Inside Indies" Favourite Game: Upgrade Complete&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Very, very nearly going to "Gretel &amp;amp; Hansel", Upgrade Complete metaphorically won by a nose, because games can't smell. but if they could, this game would smell like meat and sex. I loved this game, and as I said in the review, it embodies everything good design should be right from the core. Clever, funny, enjoyable, "Upgrade Complete" is my top pick of the list.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;The "Too Human" Award: Sonny 2&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;In the review, I didn't put across just how dreadful this game is. The story and dialogue is gut-wrenchingly bad, and the voice acting is truly woeful. On top of that, the UI is teeny tiny and ugly, thus defeating one of the main gameplay aspects of a turn-based rpg that works solely on the menu itself! But my main gripe with this game, and actually why "Totem Destroyer 2" nearly won, is how uninspired it is. It's like an uncomfortable rehash of an already over-saturated genre actually known for how uninspired the games have become! This game is a complete dud, and thus wins the "Too Human" Award!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;Winning Choice #1: Epic Battle Fantasy 2&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;Winning Choice #2: Ching Chong Beautiful&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Why did I choose these two?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Well I chose "CCB" for it's sheer level of talent. original, funny, well animated and the gameplay works very solidly. The 4 criteria these games are being judged on are concept and originality, mechanics and controls, replay appeal and accessibility. While this game is quite tough, it soars above most others in each of the other categories. While I have chosen this as a winner, I actually hope this does not win, as it was created by close friend and employee The-Swain, thus eliminating any sense of community, by which Newgrounds is best known for.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;And why Epic Battle Fantasy 2? The community. This game is incredibly popular with the Newgrounds fans, and almost represents the entire internet counter-culture in one swoop. All the while, is still a well animated, solidly programmed game that's fun and easy to get into. I do have problems with this game personally, but I am still choosing it to get the award later today.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 14px; font-size: 12px; color: rgb(210, 216, 227); "&gt;&lt;ul class="sendlinks" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; "&gt;&lt;li style="margin-top: 2px; margin-right: 0px; margin-bottom: 2px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 6px; position: relative; background-image: url(http://img.ngfiles.com/bicons/bullet3.gif); background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; font-size: 1.1em; background-position: 0% 3px; background-repeat: no-repeat no-repeat; "&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); font-family: 'trebuchet ms'; line-height: 18px; font-size: medium; "&gt;&lt;b&gt;Don't bank your money on these picks, the bookies won't take 'em. Plus I'm probably wrong.&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-8134190435518644940?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/8134190435518644940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/04/newgrounds-best-games-of-2009-final.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/8134190435518644940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/8134190435518644940'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/04/newgrounds-best-games-of-2009-final.html' title='Newgrounds Best Games of 2009: Final'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-8490380099071499500</id><published>2010-04-14T14:37:00.000-07:00</published><updated>2010-04-29T17:43:09.210-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tank'/><category scheme='http://www.blogger.com/atom/ns#' term='indies'/><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='awards'/><category scheme='http://www.blogger.com/atom/ns#' term='part'/><category scheme='http://www.blogger.com/atom/ns#' term='epic'/><category scheme='http://www.blogger.com/atom/ns#' term='miami'/><category scheme='http://www.blogger.com/atom/ns#' term='gretel'/><category scheme='http://www.blogger.com/atom/ns#' term='hansel'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><category scheme='http://www.blogger.com/atom/ns#' term='level'/><category scheme='http://www.blogger.com/atom/ns#' term='3'/><category scheme='http://www.blogger.com/atom/ns#' term='up'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='shark'/><category scheme='http://www.blogger.com/atom/ns#' term='battle'/><title type='text'>Newgrounds Best Games of 2009: Part 3</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span"   style="  line-height: 18px; font-family:'Trebuchet MS', Verdana, Arial, sans-serif;font-size:13px;"&gt;&lt;div style="text-align: center; "&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style=" ;font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Newgrounds&lt;/span&gt; 2010 Tank Awards Review: The Games&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style=" ;font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;b&gt;Part 3&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;And from a short break, we return to the list of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Newgrounds&lt;/span&gt; Tank Awards nominees. Here we go again! (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Btw&lt;/span&gt;, apologies for the incredibly long review of Epic Battle Fantasy 2, it includes a rant that has been long burning and had nowhere to vent. It's still relevant, however, but I do apologise nonetheless.)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;Epic Battle Fantasy 2&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;matt&lt;/span&gt;-likes-swords&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Play time: 39 minutes (to Game Over)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Oh Jesus, never in my time can I recall being so frustrated at a game. Not your conventional frustration mind, that will forever be held by the likes of Skate 2 and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;GTA&lt;/span&gt; series. No, frustrating due to conflicting feelings whilst playing this &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;mindfuck&lt;/span&gt;. The reason for this is simple; the game is very impressive, but is chock full of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;internet&lt;/span&gt; memes and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;anime&lt;/span&gt; humour. I found myself hating the game for it's stupid, stupid humour, with it's "w00t"s and "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;GTFO&lt;/span&gt;"s. It even includes a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Dragonforce&lt;/span&gt; "Power Metal" attack for Christ's sake!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Despite this, the game itself is pretty solid. It's a turn-based &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;RPG&lt;/span&gt; heavily inspired by the Final Fantasy series, unsurprisingly. The main focus of the game is to defeat waves of enemies, whilst balancing your MP and HP with what are, essentially, maxed-out characters. This creates a problem immediately, however, as even though the player is made to feel powerful from the very beginning there is no real tutorial so the game is left to be discovered. My advice, is play Easy or Normal first time. The art ranges from good to great, sporting &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;chibi&lt;/span&gt; characters at it's lowest, but incredibly impressive summons at it's best. The sound is pretty decent too, a great knowledge of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;JRPG&lt;/span&gt; genre is clearly displayed.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;meme's&lt;/span&gt; are unforgivable, however. I would not mind this if it were confined to aiming the humour just to a young, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;internet&lt;/span&gt;-savvy audience, as that would make a lot of sense. My problem is in lines like "Kill it with fire and AIDS". That is unforgivable. There will always be a place for alternative comedy, but considering the audience, and the art style, this is just another case of ignorance that permeates throughout an entire &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;internet&lt;/span&gt; culture. Leave the racism, "Faggot" and AIDS jokes to the people that understand how and when they are to be used, and to what effect. Comedy is an art, and those who understand it can make pure comedy, without this understanding, you're left with lines like "Kill it with fire and AIDS".&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The story is quite awful too, so the game's only saving grace is the artist's talent and understanding of the genre. The content, however, is debatable.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Score: 5/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Link:&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;a href="http://www.newgrounds.com/portal/view/508777"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://www.newgrounds.com/portal/view/508777&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Gretel &amp;amp; Hansel&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;makopudding&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Play time: 38 minutes&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;When I first started this and saw the list of the nominees, this was the one I looked forward to playing the most. Artistically it definitely stood out the most. And it did not disappoint! This is by far, my favourite of the bunch I've played. Not only the most charismatic, it also successfully combines a creative plot, clever puzzles and dark humour that is just great. Hansel &amp;amp; Gretel is a point &amp;amp; click, that doesn't exactly take the story from "Hansel &amp;amp; Gretel", instead opting for a similarly dark tone with childish features and simplicity in story-telling.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;In the review for "Another Small &lt;i&gt;Favour&lt;/i&gt;"&lt;i&gt;, &lt;/i&gt;I stated that it's lack of in-game deaths was quite a big design failure as it left the game feeling like a list of tasks to be performed. Gretel &amp;amp; Hansel is it's antithesis, as it sports 10 clever deaths, each rewarded both visually and with achievements. Personally, I loved this, it's clever, enjoyable and keeps you on your investigating toes throughout, always looking for not only the tasks to be completed, but for possible ways to interact with the environment. I, love this. Each as dark, surprising and visually pleasing as the last, I particularly liked Gretel's meeting with a local crow.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;My only problem with this is the programming, as it's quite bug-heavy, particularly if you want a second &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;playthrough&lt;/span&gt;. Of the 10 items to be collected, I only needed to collect 9, approaching the final puzzle only to be cut to the endgame and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;cutscenes&lt;/span&gt;. Besides this, Gretel &amp;amp; Hansel is by far my favourite of the games thus far. And if that's not all, here's a screenshot for the sequel, coming soon.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;a href="http://makopudding.newgrounds.com/news/"&gt;&lt;img src="http://newsimg.ngfiles.com/177000/177764_dinnerSmall.jpg" alt="dinnerSmall.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;b&gt;Score: 9.5/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Link: &lt;/b&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;a href="http://www.newgrounds.com/portal/view/515322"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://www.newgrounds.com/portal/view/515322&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Level Up!&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;by titch007&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;uk&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Play time: 1 hour&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Not much to say, even with the hour I spent with this game. Level Up! is a platform &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;collectathon&lt;/span&gt; with quite a quirky twist and design theory. The premise is that you spend one day at a time collecting gems and levelling skills, and when the day is up you play a battle mini-game. If you lose you are taken to the next day, all your skills are reset to one yet you keep your gems and abilities you purchased i.e. double jump. The idea is that even though your skills are reset and you have to start again, you progress through knowledge of the game. For this, I respect creator Duncan Saunders quite a bit, as only the Skate series comes to mind in successfully creating a format in which the player progresses, rather than the character/avatar. It's a difficult task, and I think Level Up! is quite a clever step towards the idea.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The game itself is reasonably good, solid more than anything. The code works very well, credited to the multiple testers on the team. Well done folks, you actually tested, you'll be surprised at the amount of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;devs&lt;/span&gt; that forget this when it's a smaller scale project. The music loop gets annoying, but the animation has clearly a lot of love in it, the idle animation particularly. The writing, however, is horrid. The dialogue with possibly the most "Mary Sue" character since the cast of Questionable Content (Sorry Mr Jacques, but every character seems to have a PHD in everything. EVERYTHING!), "Girl" is as flat and uninspired as an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;anime&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;fanfiction&lt;/span&gt;, with humour to match. I swear, each line is repeated at least three times each, which I assume is an attempt at a humorous back-and-forth. It's pixel art, but I think that if you could zoom in on their faces, you would see their one raised eyebrow and "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Ctrl&lt;/span&gt;+Alt+Delete" postures. It's just the right amount of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;faux&lt;/span&gt;-cynical and know-it-all &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;arsery &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;that'll&lt;/span&gt; just catapult the player/reader/watcher into realms of generic and forgettable that they'll skip/scroll/forward past. Oh, and amnesia. I could talk for hours about amnesia.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Just. Stop. It.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I'm looking at you &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Namco&lt;/span&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Score: 6.5/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Link: &lt;/b&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;a href="http://www.newgrounds.com/portal/view/519030"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://www.newgrounds.com/portal/view/519030&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Miami Shark&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Wiesi&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Play time: Just a few minutes, 3 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;playthroughs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Holy shit. It's a goddamn shark causing havoc in Miami! He's pulling the goddamn planes out of the sky!! He's jumping on top of yachts and causing chain explosions!! HE'S EATING THE FUCKING DUCKS!!!&lt;br /&gt;&lt;br /&gt;So you play as a shark, jumping and chomping a higher score in a frantic dash to the finish line at the end of the harbour. Not a lot to say other than this game is fucking mad, and fucking fun! the most fun game on the list so far, Miami shark comes shooting up past Crush the Castle and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Ching&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;Chong &lt;/span&gt; Beautiful, and it's going to take one hell of a fun game to knock it off.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Not a real contender, but Miami Shark has devoured my heart and left me screaming in a pool of my own fun.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Score: 7/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;Link:&lt;/b&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;b&gt;&lt;a href="http://www.newgrounds.com/portal/view/513760"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://www.newgrounds.com/portal/view/513760&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" ;font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;11 down, 10 left. Although looking at what's left, I'm looking forward to it. "Spewer" looks odd and the thumbnail for "William &amp;amp; Sly" is intriguing the hell out of me...! Well, See you soon!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;a href="http://www.newgrounds.com/awards2009.html"&gt;&lt;img src="http://img.ngfiles.com/holiday/20080500_tankawards/2009awardpics/494129.jpg" alt="Spewer" /&gt;&lt;img src="http://img.ngfiles.com/holiday/20080500_tankawards/2009awardpics/503833.jpg" alt="William &amp;amp; Sly" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-8490380099071499500?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/8490380099071499500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/04/newgrounds-best-games-of-2009-part-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/8490380099071499500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/8490380099071499500'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/04/newgrounds-best-games-of-2009-part-3.html' title='Newgrounds Best Games of 2009: Part 3'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-7804892384141277066</id><published>2010-04-11T18:41:00.000-07:00</published><updated>2010-04-11T19:06:00.598-07:00</updated><title type='text'>Turns Out, University Requires Attention!</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;So apologies for the break in regularity, in the usually regular irregularity of my sporadic and mostly consistent yet inconsistent updates. I realise it has been an odd while since my last update, made increasingly odd by the fact that I am (note lack of "was") embroiled in the rather lengthy review of the Newgrounds Tank Awards nominees. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;This continues. It has merely been pushed into more murky areas of my previously gleaming schedule of decisiveness and organisation. I also realise that this may be believed to be a near inevitable decrease in interest in what was a new and exciting project. This is as untrue as the fact that the prefix "Shetland" onto any animal name immediately dictates a stunted, pigmy version of said animal, no matter how much I want it to be true...&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Yes, so, I continue forward, it is merely taking me and my machete of progression to hack my way through university work and deadlines. Like gorillas to Diane Fossey, the Indies are currently in the mist. And I persevere through this metaphorical foggy jungle with my metaphorical blade, which, by the way, serves no protection to real life bears, Shetland Bears or no.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-7804892384141277066?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/7804892384141277066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/04/turns-out-university-requires-attention.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/7804892384141277066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/7804892384141277066'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/04/turns-out-university-requires-attention.html' title='Turns Out, University Requires Attention!'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-1554944051602458858</id><published>2010-04-05T07:47:00.000-07:00</published><updated>2010-04-05T10:10:43.795-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='indies'/><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='tank'/><category scheme='http://www.blogger.com/atom/ns#' term='2010'/><category scheme='http://www.blogger.com/atom/ns#' term='awards'/><category scheme='http://www.blogger.com/atom/ns#' term='epic'/><category scheme='http://www.blogger.com/atom/ns#' term='castle'/><category scheme='http://www.blogger.com/atom/ns#' term='dadgame'/><category scheme='http://www.blogger.com/atom/ns#' term='Closure'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='crush'/><category scheme='http://www.blogger.com/atom/ns#' term='battle'/><title type='text'>Newgrounds Best Games of 2009: Part 2</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="color:#551A8B;"&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;Newgrounds 2010 Tank Awards Review: The Games&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;Part 2&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Closure.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;by Glaiel-Gamer and Starogre&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Play time: 15 minutes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;More like the token underground artist in the Mercury Music nominations, "Closure."&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt; is a dark descent into a complex puzzle platformer. It stands no chance in actually winning this award, I reckon, but it is technically astounding and philosophically sound. Sporting a black &amp;amp; white papercraft art-style, the game uses a complex light-based series of puzzles in which you carry light sources to reach the door at the end of each level. The trick to this, and the most impressive piece of coding, is in your ability to walk through land without light upon it. Walls in your path turn into gaps you have to clear with a simple jiggery of the light sources. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I did play the game for the first dozen levels and there didn't seem to be any change in the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); line-height: 14px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;game's puzzles or assets, so not a lot of interest after the first fifteen minutes. However, still a great, sound game.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Score: 8.5/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Link: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;a href="http://www.newgrounds.com/portal/view/480006"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;http://www.newgrounds.com/portal/view/480006&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Crush the Castle&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;by Joeybetz and Con-Artists&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Play time: 1 hour 1 minute&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;"Defend the Castle Siege Tower Defence Attack Crush" by &lt;i&gt;Armour&lt;/i&gt; Games. Yup, it's another one, and this time, you fling rocks at towers to bring them down. Always fun, but not exactly inspiring. Feels more corporate than the other entries, so I'm not even going to bother including it in  possible list of winners.&lt;br /&gt;&lt;b&gt;Score: 5/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Link: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;a href="http://www.newgrounds.com/portal/view/494237"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;http://www.newgrounds.com/portal/view/494237&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Dadgame&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;by Sakupen&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Play time: 19 minutes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I actually gave up pretty quickly on this one, after dying on the second boss multiple times. This is a tough game, this, is Dadgame. Based on the popular Newgrounds milestone, "Dad's Home", Sakupen returns with a game of the chaotic insanity that is Dad. In Dadgame, you play as Dad (unsurprisingly), and wreak havoc throughout the story(?) leading off of Dad's Home 2. You are rewarded for destruction, as you action-platform, punch, stab and rock (yes, rock) the environment and your enemies to fine dust. It's fun, but as with many other games recently, it's unreasonably difficult. The more difficult your game, the less the player will see of your hard work (unless they're the small percentage of people who can play your ridiculously hard game). Coincidentally, I just read a very good article on Gamasutra relating to this problem &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;(&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;http://tinyurl.com/ylhzq8s&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;), and an analysis of possible solutions.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Overall, I'm not a fan of the art style, and I didn't really get involved in the combat. It felt very flimsy, with no real feedback for your hard work. Enemies are drawn to you like a powerful magnet, and your character floats around like a fairy half the time while you hammer on the Z key. There are possible combos and advanced moves, but I found no room for them in my busy schedule of Z Z Z jump Z Z Z Z Z Z jump.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Score: 3/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Link &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;a href="http://www.newgrounds.com/portal/view/510279"&gt;&lt;b&gt;http://www.newgrounds.com/portal/view/510279&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;Epic Battle Fantasy 2&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;by matt-likes-swords&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Play time: Unknown (for now)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;...I've just loaded up Epic Battle Fantasy 2. I was about to fire into a quick game, get it played and review it so I'll be done for the day. But as the main menu opens, the music rises and the logo fades into the foreground, I realise this game is based off of Final Fantasy. I should have noticed by the name. I'm immediately filled with the fear of a long, loooong game experience, as the FF series is known well for. I'm going to leave this one for today, and split the list of 21 down further. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;1 third of the way done now! So far, Back to the Cubeture 1 is my pick. Let's see what happens as I've still got another 14 to go! Hoorah!! See you soon...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-1554944051602458858?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/1554944051602458858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/04/newgrounds-best-games-of-2009-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/1554944051602458858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/1554944051602458858'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/04/newgrounds-best-games-of-2009-part-2.html' title='Newgrounds Best Games of 2009: Part 2'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-6774270639696172267</id><published>2010-04-04T11:55:00.000-07:00</published><updated>2010-04-05T10:10:13.448-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tank'/><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='beautiful'/><category scheme='http://www.blogger.com/atom/ns#' term='indies'/><category scheme='http://www.blogger.com/atom/ns#' term='2009'/><category scheme='http://www.blogger.com/atom/ns#' term='small'/><category scheme='http://www.blogger.com/atom/ns#' term='awards'/><category scheme='http://www.blogger.com/atom/ns#' term='favour'/><category scheme='http://www.blogger.com/atom/ns#' term='cuboy'/><category scheme='http://www.blogger.com/atom/ns#' term='ching'/><category scheme='http://www.blogger.com/atom/ns#' term='another'/><category scheme='http://www.blogger.com/atom/ns#' term='best'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><category scheme='http://www.blogger.com/atom/ns#' term='chong'/><category scheme='http://www.blogger.com/atom/ns#' term='favor'/><category scheme='http://www.blogger.com/atom/ns#' term='canabalt'/><category scheme='http://www.blogger.com/atom/ns#' term='cubeture'/><title type='text'>Newgrounds Best Games of 2009: Part 1</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style=" color: rgb(102, 102, 102); font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;Newgrounds 2010 Tank Awards Review: The Games&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;b&gt;Part 1&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style=" color: rgb(102, 102, 102); font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style=" color: rgb(102, 102, 102); "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Okay so an slightly unorthodox review today, making up for a few days off (as I visit home for the Easter weekend). So it's this time again! Newgrounds.com, the best portal for flash animations, games and one of the best communities it's been my pleasure to follow for many years. And now, four months into 2010, the nominees for the "Tank Awards" have been announced and I must say, I'm kind of ashamed at myself for not knowing many of the games in the list. My time at university has seen a definite decrease in my visits to the site, so now I hope to redeem myself by playing each and every nominee in this prestigious list.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I'll be recording my thoughts, the time I play it for and my overall score for the game. As I do this, I'm going to do a short write-up upon completion of each game as I go, so each "review" is fresh. So here we go... I have to say... I'm nervous. I have no idea how long this will take, only how long it could be... Wish me luck! Here's the list of the 21 nominees: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.newgrounds.com/awards2009.html"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;http://www.newgrounds.com/awards2009.html&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;P.S. My vote for the best animation award is for "Saturday Morning Watchmen". Classic.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;P.S.S. I just realised, I'm going to get an ass-load of NG achievements for this... Nice! Silver lining! :D&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color: rgb(0, 0, 238);  -webkit-text-decorations-in-effect: underline; font-family:Georgia, serif;"&gt;&lt;img src="http://img.ngfiles.com/holiday/20080500_tankawards/tank1.jpg" border="0" alt="" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 350px; height: 333px; " /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"   style="font-family:Georgia, serif;color:#0000EE;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Another Small Favor&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;by Zeebarf and Riftmaster&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Play time: 42 minutes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Using the classic point-and-click formula, "Another Small Favor" is the sequel to politically-driven comedy "A Small Favor". Neither of which spell "favour" correctly. I'm pretty sure only Brits read this. Anyway, Another Small &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Favour &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;stays pretty true to the many Grade A titles that inspired it. Several times during the playthrough I was reminded of puzzles from Full Throttle, and the humour of Day of the Tentacle (or Manic Mansion, if you prefer). The key aspect I wish was taken however, is the ability to die. Games like Simon the Sorcerer and Another World always had an air of fear about them, as a world full of unexpected characters and animals always lead to unexpected events, thus fear. This always helped flesh out the world, immersing you further and just improving the experience nearly two-fold. Without this, Another Small &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Favour&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt; seems to just feel like a series of tasks to fulfil. Creative tasks, but just a check list still.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;As I write this extensive paragraph, I realise I have another 20 games to go... Jesus. Music is awful, and on a tiny, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;tiny&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt; loop. The game itself is tight, but lacking. Environment art is great, but character art is ugly, except the snail farmer, he's great... as are his hairy green snails.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Score: 6/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Link: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.newgrounds.com/portal/view/509443"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;http://www.newgrounds.com/portal/view/509443&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Back to the Cubeture 1&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;by EdibleCastle and BasV&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Play time: 33 minutes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Based on the fantastic Cuboy animated series, and written &amp;amp; animated by the phenominal Edible Castle (Will Arbuckle), "Back to the Cubeture 1" is the first in a series of hilarious adventure games. Again, Back to the Cubeture is also a point and click, however this one includes mini-games! Hoorah! It's main draw is the pure, undiluted charisma of the whole thing. The art design is as fun as it is square, and with the usual "Edible Castle" style of recording all the sound effects with vocals you better have your sound up and your ears primed, or you'll miss a squeek or a grunt or a hum.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;A solid little preview for the future series; the comedy is consistent, the voice work is tip-top, it's a great beginning! My only gripe would be that it's a little tough. The Horse Race minigame was a pain in the ass, to say the least.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Score: 8/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Link:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;a href="http://www.newgrounds.com/portal/view/513114"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;http://www.newgrounds.com/portal/view/513114&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Canabalt&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;by AdamAtomic&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Play time: 11 minutes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;To be honest, I was more grateful for this game than I was impressed. Grateful at how short the damn thing is, as I just spent a ridiculous amount of time playing two bloody point-and-click adventures. Not much to say about Canabalt, it was made in 5 days, and it shows. It's a very simple game, minimalist graphics etc. Run and jump. Run and jump. Run is automatic. Jump is a simple concept. Run. Jump. It seems odd that this game is included in this list of the best games of the year on Newgrounds. The talent is evident, first seen in the white birds that take flight upon your escape on the rooftops. The second is at the acknowledgement of the background area, which is incredibly atmospheric considering the colour choices. Talented artist, however I don't believe Canabalt to be anything of a contender, and honestly, not worthy of inclusion.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Still happy it's fucking short though. I'm getting tired. ...19 left...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Score: 3/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Link: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.newgrounds.com/portal/view/510303"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;http://www.newgrounds.com/portal/view/510303&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"   style="font-family:Georgia, serif;color:#551A8B;"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Ching Chong Beautiful&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;by The-Swain&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Play time: 1 hour&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;One of the more impressive entries at last years April Fools Day joke when Newgrounds went China Approved, "Ching Chong Beautiful" is only casually racist. It satirises gameshows like Takeshi's Castle and Ninja Warrior (both popular on Western Television), whilst simultaneously being a very well programmed flash game in it's own right. Headed by three of the main faces of Newgrounds itself; Swain, JohnnyUtah and Stamper, they each bring their usual high level of talent and knowledge as Ching Chong Beautiful is both a masterclass in flash game storytelling, and movement animation and programming. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;The game is a platformer, in which you control a character through a huge series of difficult obstacle courses to reach the goal at the end, eventually leading to your kidnapped brother at the end of the game (I assume, I never actually got to the end). The movement is the high point of this game, the animation responds directly with your feedback, and every part of the body feels organic as you smack your face on low awnings or trip up from badly-aimed jumps. The game is infuriatingly hard, but as with these guys' other work, is just amazing. However. However. These guys are part of the company, so even if this turns out to, technically, be the best game in the list, I will not give this my vote. It doesn't seem right, kind of like giving your own country your 12 points in the Eurovision Song Contest. P.S. I miss Terry Wogan.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Score: 9/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Link: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); "&gt;&lt;a href="http://www.newgrounds.com/portal/view/520768"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;http://www.newgrounds.com/portal/view/520768&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;That's part 1, expect the next few parts over the next few days. ^^&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-6774270639696172267?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/6774270639696172267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/04/newgrounds-best-games-of-2009-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/6774270639696172267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/6774270639696172267'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/04/newgrounds-best-games-of-2009-part-1.html' title='Newgrounds Best Games of 2009: Part 1'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-5054355084000852625</id><published>2010-03-31T12:38:00.000-07:00</published><updated>2010-04-01T08:41:21.331-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='indies'/><category scheme='http://www.blogger.com/atom/ns#' term='frozzd'/><category scheme='http://www.blogger.com/atom/ns#' term='venbrux'/><category scheme='http://www.blogger.com/atom/ns#' term='teleport'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><category scheme='http://www.blogger.com/atom/ns#' term='maru'/><category scheme='http://www.blogger.com/atom/ns#' term='taylor'/><category scheme='http://www.blogger.com/atom/ns#' term='dave'/><category scheme='http://www.blogger.com/atom/ns#' term='teleportower'/><category scheme='http://www.blogger.com/atom/ns#' term='jesse'/><title type='text'>International Exports</title><content type='html'>&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I bring to you a game from the Netherlands, and 1 from Japan. One of which is dreadful. Find out which!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Maru&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;.exe, Optional fullscreen&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Maru is a 2D platformer based very closely off of creator Jesse Venbrux's previous game "Frozzd", and now ported to a similar game "They Need To Be Fed" as an entry to YoYoGames' "Design a Handheld Game" competition. Taking the ever-popular circular platforming seen in quite a few flash games over the past few years, and more obviously the 3D Sphere-a-thon in Super Mario Galaxy, Maru is a quick, painless, atmospheric little download to enjoy in just a few minutes.&lt;br /&gt;&lt;br /&gt;Firstly, I advise you play this game with over-ear headphones. The music and ambience of this game, created by &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.jakealmond.co.uk/"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#ff6600;"&gt;Jake Almond&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;, is incredibly atmospheric. It gives the entire game an air of individuality and professionalism, which immensely adds to what could have been a rather underwhelming game. Overall, I would say that the short 10 minute experience of this game is a saving grace as it doesn't really give the player much to do or think about. It veers dangerously close to bland, hoisting itself back into creativity with its quirky "HUD" and downright cute character design. I say "HUD", as the lives gathered in Maru are follow your little character around, floating above his head ready to resurrect the fallen guy or even in use with puzzles. Clever and endearing, I reckon. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HtyJMXYcA8Q&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/HtyJMXYcA8Q&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Oh, and another gripe I had was the introduction to the "Life" puzzle. I actually had no idea how to get passed a certain section as I did so in an entire run without dying. There was no indication at how to continue. A big no-no! Always give the player some inidcation on how to progress or even play your game. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;A short little game, I would hope that the new, improved version of Maru in "They Need to Be Fed" separates itself from the slew of similar coded games of late. One thing I definitely recommend though is the music director Jake Almond. I'm checking out his stuff right after I'm done writing this!&lt;br /&gt;&lt;span class="Apple-style-span" style="COLOR: rgb(0,0,0);font-family:Georgia, serif;font-size:16;"  &gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Download here: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.venbrux.com/games/maru.zip"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#ff6600;"&gt;http://www.venbrux.com/games/maru.zip&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Creator's Site: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#ff6600;"&gt;&lt;a href="http://www.venbrux.com/blog/"&gt;http://www.venbrux.com/blog/&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;b&gt;Teleportower&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;.exe file, Tiny tiny window...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I'm just going to quick with this one, as I wouldn't recommend it at all to be honest. Teleportower is a puzzle game in which you can teleport between two sides of the split-screen to solve puzzles and pass obstacles. A clever idea wrapped in dreadful music, an uninspired art-style and anti-fun.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;The first thing to be addressed here is the music. and 8-bit monstrosity, the tunes in this game sound like the soundtrack to a (bad) 90's romance anime fed through a NES. Needless to say, it's sickeningly sweet jauntiness was muted shortly after my starting this game. The art style in Teleportower is blue on black 8-bit graphics with no attempt at individuality or character. The character himself looking like a quickly rejected Ness concept. And finally, the gameplay, on a screen this tiny, split further into two, the movement and jumping feels like navigating a one-winged fly... with teleportation powers.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GfH3cJ50iLs&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/GfH3cJ50iLs&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;I did not enjoy Teleportower. At all. Here's the link (In Japanese);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Creator's Site: &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#ff6600;"&gt;&lt;a href="http://park17.wakwak.com/~ss1/top.htm"&gt;http://park17.wakwak.com/~ss1/top.htm&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-5054355084000852625?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/5054355084000852625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/03/international-exports.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/5054355084000852625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/5054355084000852625'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/03/international-exports.html' title='International Exports'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-1806193493091738711</id><published>2010-03-28T08:47:00.000-07:00</published><updated>2010-03-28T09:43:42.228-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='indies'/><category scheme='http://www.blogger.com/atom/ns#' term='the'/><category scheme='http://www.blogger.com/atom/ns#' term='dragon'/><category scheme='http://www.blogger.com/atom/ns#' term='princess'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><category scheme='http://www.blogger.com/atom/ns#' term='knight'/><category scheme='http://www.blogger.com/atom/ns#' term='don&apos;t'/><category scheme='http://www.blogger.com/atom/ns#' term='funny'/><category scheme='http://www.blogger.com/atom/ns#' term='save'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Please, (Do) Feed The Dragon</title><content type='html'>&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;After a few days out; partying, D&amp;amp;Ding, scaring myself shitless with Project Zero... I'm back for another Inside Indies. I have a huge list of Indies to play and review, so until I get through them here's another great flash game I've been loving!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;(Don't) Save the Princess&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Flash, no Newgrounds achievements&lt;br /&gt;&lt;br /&gt;Titled like a Radiohead B-side, (Don't) Save the Princess is the first time I've laughed out loud at a flash game in a long time! Oodles of fun, DStP takes a twist on an age old formulae for storytelling. There's no happy ending for this brave knight and his budding Rapunzel, no Peaches for Mario, instead, Bowser gets his chomp on and devours the little meddler, with your help. A hilarious little puzzle game, which I would describe as "The Anti-Lemmings", you have to launch the knight into the waiting mouth of the dragon that protects the princess. To get the Dragon's om nom on, you have to essentially "steer" the knight around obstacles using arrow blocks to fire him at high-speeds around the map.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GsZ76QVQ4Ng&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/GsZ76QVQ4Ng&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;br /&gt;The reason this game is so damn good, besides the addicting puzzle element, is that it has bags of character. Selectively placing the magical launching tiles on the map feels rewarding at completion of each level, because the result is always guaranteed to make you smile. The tiny armour-clad victim is cannon-fired at pleasing speeds, soaring purposefully around the entire map to his doom. That. Is. Just. Funny. The game itself is challenging enough also that it's a real brainteaser, good news for all you puzzler fans out there! The art style is very fun, using a mix of hand-drawn flash assets and 8-bit, the sound effects also lending from the popular bit style. the only gripe I would have is the Retry/Complete screens. The fireworks sound effect is incredibly annoying, having me quickly clicking on the nearest "Not This Screen" button I could find. Also, the screen itself, bizarrely, has two different font types and a different art style to the rest of the UI and game. This of course isn't a huge gripe, or even a medium gripe, but it is a small one, that can cheapen the overall feel of the product/piece and should always be given the attention it's due.&lt;br /&gt;&lt;br /&gt;Overall, I love (Don't) Save the Princess, and with a Daily 4th Place on Newgrounds.com this week, I would say lot's of other people are too. Fun, charismatic, challenging, I definitely recommend this for a good use of 40 minutes, unless you wan't to dive into the Level Editor, in which case, a day or four.&lt;br /&gt;&lt;br /&gt;Play Here: &lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Georgia, serif; font-size: 16px; "&gt;&lt;a href="http://www.newgrounds.com/portal/view/531275"&gt;http://www.newgrounds.com/portal/view/531275&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;Creator's Newgrounds: &lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Georgia, serif; font-size: 16px; "&gt;&lt;a href="http://alexandersshen.newgrounds.com/"&gt;http://alexandersshen.newgrounds.com/&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;Creator's Site: &lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Georgia, serif; font-size: 16px; "&gt;&lt;a href="http://www.alexandershen.com/"&gt;http://www.alexandershen.com/&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;or &lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); font-family: Georgia, serif; font-size: 16px; "&gt;&lt;a href="http://www.shengames.com/"&gt;http://www.shengames.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;PS, for added laughs, imagine the soaring knight is a guard from Elder Scrolls IV: Oblivion. "STOP RIGHT There, criminal scum........."&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-1806193493091738711?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/1806193493091738711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/03/please-do-feed-dragon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/1806193493091738711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/1806193493091738711'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/03/please-do-feed-dragon.html' title='Please, (Do) Feed The Dragon'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-2387331211433603128</id><published>2010-03-24T14:19:00.000-07:00</published><updated>2010-03-24T15:26:44.982-07:00</updated><title type='text'>More Testaments for Cinematic Flash Games</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;2 very impressive flash games today, both very prominent in the sound department, among others. So get your speakers or headphones ready, and let's head to Newgrounds.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hippolyta&lt;/b&gt;&lt;br /&gt;Flash, includes achievements (Newgrounds.com)&lt;br /&gt;&lt;br /&gt;A wonder of cinematic flash creations, Hippolyta (pronounced, Hih-POL-it-ah) is an action puzzle game working on a very simple reflex-based key input. You play as Hippolyta, a captured fierce Amazon warrior whom we see escaping her capturers. No Stockholm Syndrome here, as she rides and slaughters her way to freedom on a stolen horse. Duck, jump, block and murder through each level in the story mode unlocking "Amazon Points" and new story information as you go.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;img src="http://www.evil-dog.com/images/content/hippolyta.jpg" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Simple gameplay, your character on the left of the screen, riding towards obstacles which you must spot and react accordingly. Using WASD &amp;amp; Space Bar, you can duck branches, block arrows, jump obstacles etc. Each level passed will introduce new obstacles to master, each increasing with difficulty. Simple! Right? Well, kind of. First thing I must warn you about this game is the difficulty level. Equipped with a warning at the loading screen of the game, creator Evil-Dog is. not. lying. This game is a real ball-buster. Quick reflexes and full concentration is required to get past even the first few levels in this game, without either you will be condemned to a pike in the chest, arrow through the heart or tree branch in the mush. It is a massive shame this game is so tough, I believe, as the art, animation, music and intensity of the experience is at such a high level, each time you are forced back to the start of the level it loses a little something. And this will happen a lot. This kind of conundrum reminds me of this clip from Charlie Brooker's Screenwipe episode, an interview with comedian Dara O'Briein on difficulty in games.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eG3aHvPG6H8&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/eG3aHvPG6H8&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Despite this, as I've repeatedly mentioned, this game is a cinematic goldmine for flash, the opening animation and narration reeks of "300" and "Heavenly Sword" (unashamedly it seems, the game including achievements with names like "Fight in the Shade"). It's a tough game, but it's a damn, DAMN good one. This is definitely in my list of top 10 flash games.&lt;br /&gt;&lt;br /&gt;Multiple game modes, save game functionality, impressive art and animation and a music score even better, Hippolyta is a must play, even if you have to put up with the few Game Over narrator lines. Who, by the way, reminded me of the Aladdin narrator. I recommend playing on Newgrounds, as the game comes with achievements that work with the site (if you haven't registered, do that before playing).&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Play Here: &lt;/span&gt;&lt;span class="Apple-style-span"  style="color: rgb(0, 0, 0);   font-family:Georgia, serif;"&gt;&lt;a href="http://www.newgrounds.com/portal/view/530069"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;http://www.newgrounds.com/portal/view/530069&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Programmer's Newgrounds: &lt;/span&gt;&lt;span class="Apple-style-span"  style="color: rgb(0, 0, 0);   font-family:Georgia, serif;"&gt;&lt;a href="http://evil-dog.newgrounds.com/flash/"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;http://evil-dog.newgrounds.com/flash/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Programmer's Site: &lt;/span&gt;&lt;span class="Apple-style-span"  style="color: rgb(0, 0, 0);   font-family:Georgia, serif;"&gt;&lt;a href="http://www.evil-dog.com/"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;http://www.evil-dog.com/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;b&gt;REDDER&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Flash, some achievements (Newgrounds.com)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;A simple game, solid, well made and surprisingly big, REDDER is the best palindromic named flash game of the year! ...that I can think of.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;2001: A Space Odyssey meets classic Metroid, REDDER sees you as a lost little spaceman who runs out of fuel and lands on an uncharted red planet. Platform your way through the long, maze-like interior as you collect fuel "gems". Science! Although I have mentioned the length of the game, it does a good job of keeping you on-track and helping out in times of need. the extensive map can be brought up at any time, and you can warp to any checkpoint you've activated at any time, making those puzzles that little bit easier.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;img src="http://www.auntiepixelante.com/wp-content/uploads/2010/03/redder.png" alt="redder" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;My favourite part of this game is the sound. The sound effects sound like they were man-made, the blips of lasers merely recordings of someone going "...blip..blip...blip". I personally have a huge love for man-made sound effects, particularly in hilarious Python-a-thon "Edible Castle" (also on Newgrounds, check it out!). Charming sound and character design, as well as an extensive map and Metroid-ian atmosphere, REDDER is another great flash game just released to us lucky, lucky people.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Play Here: &lt;a href="http://www.newgrounds.com/portal/view/529992"&gt;http://www.newgrounds.com/portal/view/529992&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;Creator's Blog: &lt;a href="http://www.auntiepixelante.com/"&gt;http://www.auntiepixelante.com/&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-2387331211433603128?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/2387331211433603128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/03/first-venture-into-flash-for-dt-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/2387331211433603128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/2387331211433603128'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/03/first-venture-into-flash-for-dt-ii.html' title='More Testaments for Cinematic Flash Games'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-2959508959358402553</id><published>2010-03-23T12:19:00.000-07:00</published><updated>2010-03-23T12:57:41.018-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='indies'/><category scheme='http://www.blogger.com/atom/ns#' term='echoes'/><category scheme='http://www.blogger.com/atom/ns#' term='ecco'/><category scheme='http://www.blogger.com/atom/ns#' term='gamma'/><category scheme='http://www.blogger.com/atom/ns#' term='Fish'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><category scheme='http://www.blogger.com/atom/ns#' term='face'/><title type='text'>Echoes of Ecco</title><content type='html'>&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Another day, another indie. This time a quick look at a quick game.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Fish Face&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;.exe file, fullscreen for some reason...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Now when I downloaded Fish Face, I didn't actually know much about it, deciding to research it after playing it. It wasn't until this stage did I discover that Fish Face was another entry into "Gamma 4", the same competition that previous reviewee "The Night Balloonist" was entered into. It seems the one criteria of this competition is to make a game that was controlled entirely using one button. This is where the similarities of the two games end, however, Teknopants' "Fish Face" taking on a much more simplistic, arcade style and functionality. You control a fish-man thing - mostly fish - and swim through treacherous waters, collecting rings as you go. In this game, the only button you use is the Down key, using the programmed buoyancy to jump ledges, collect in-air rings and overall, survive the Thwomp-a-likes and other Mario-style enemies.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;For me, this game got off to a very bad start, as it fails to tell you what to do in it's very simple menu. Dictating "Press Button", the game waits for you to work the keyboard, running up and down the keys to find the elusive "button" like Tom chasing Jerry with the hammers inside a piano. I found the button, eventually, now unsure at which one it was. Then I managed to choose the difficulty level in a similar way. It was only in-game did I figure out I was to work this game with Down. Okay, now I could begin, begrudging the afore-downloaded caption "casual" attached to this game.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IZbfONfw9XU&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/IZbfONfw9XU&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;The game itself however, works very well. It tags itself with a super casual 2D Sega Mega Drive style, down to the music and graphics and colour palette. As I sailed through the murky waters with my horrific, gurning fish-man, I was immediately reminded of an old favourite of mine, Ecco the Dolphin. Down to the heavy buoyancy and fun ring collecting goal, it felt as much like Ecco as it did the more obvious influences of the Mega Drive like Sonic. the gameplay was fun, rewarding and very responsive within a challenging battle between fish and player, it is a tough game after all.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;The music is standard, not a lot to say outside of the classic stylings. Same for the art. Although, a special mention goes out to the character design. On the captions for this game from the site I downloaded it from, one of the more prominent, bold taglines was "Cute". "Cute"? A fish with the face of a human is not cute. It's as creepy as the idea of any other animal with the face of a human. Kind of like the Eye-Pet. *shudder*. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;br /&gt;If you're interested, check it out on his official site/blog below. I recommend giving the site a look as he has a plethora of quirky little titles listed.&lt;br /&gt;Download: &lt;/span&gt;&lt;/span&gt;&lt;a href="http://db.tigsource.com/games/fish-face"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://db.tigsource.com/games/fish-face&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Dev Site: &lt;/span&gt;&lt;/span&gt;&lt;a href="http://teknopants.com/"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://teknopants.com/&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-2959508959358402553?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/2959508959358402553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/03/echoes-of-ecco.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/2959508959358402553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/2959508959358402553'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/03/echoes-of-ecco.html' title='Echoes of Ecco'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-3666221928259983805</id><published>2010-03-22T09:50:00.000-07:00</published><updated>2010-03-23T12:57:56.377-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steampunk'/><category scheme='http://www.blogger.com/atom/ns#' term='night'/><category scheme='http://www.blogger.com/atom/ns#' term='balloonists'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><category scheme='http://www.blogger.com/atom/ns#' term='one'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><category scheme='http://www.blogger.com/atom/ns#' term='button'/><category scheme='http://www.blogger.com/atom/ns#' term='balloon'/><title type='text'>Balloons, Cogs &amp; Fog</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;div&gt;Hello again, only one day as passed and already here's another great indie, we are definitely spoiled!&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight:bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;The Night Balloonists&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;.exe file, Fullscreen only&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Possibly the most accessible game available, 2-4 player The Night Balloonists boasts an uber-simplistic control scheme, using one button for each player. One button. Explained both in-game and on their homepage as improving accessibility for disabled players, 2 man dev team Spooky Squid gain my respect as one of the only indie teams that implement this kind of thought process in their game design. Again adding to the accessibility, TNB also includes functionality with up to 4 Xbox 360 game controllers, using only the A button to control. Well played Squid!&lt;br /&gt;&lt;br /&gt;A simple pick-up-and-play experience, 2 to 4 players each control their own respective hot-air balloon with the ability to drop (by holding the button down), or burst upwards with ink (double-press button). The playing field uses a "gust of wind" that rail-roads players around the level to collect small fireflies that appear. By using this wind to move left and right and around, combined with their up-and-down button, players can glide skilfully and serenely around the map to munch these little golden pyres.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"   style="font-family:'trebuchet ms';color:#666666;"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dJGgGKArYWc&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/dJGgGKArYWc&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;The first thing to be said about the game experience is the lovely, lovely sound. That and the art design. Both. Combined. Lovely. The ever-popular steampunk style is instantly made much more interesting with the "art nouveau&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size:small;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;inspired" intertwinings, and the serene, calming ambience of the soundtrack embalms the player in near-instantaneous bliss. Lovely. The extensive list of forum users credited at the end of the game reflects the impressive list of bird calls, wind gusts and cog turnings, each adding to the experience indefinite. Oh, and my personal highlight of the game is the Flying Circus-esqe ending tune for the winner. Bloody brilliant.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;The gameplay itself was reasonably fun, the one-button gimmick becoming a fun installation, once you've figured out your goal and game mechanics that is. For this, I had to recruit quickly my flat-mate Kenny, and both of us agreed the game was quite fun, the sound and art great, however both of us were quickly perplexed at the overall goal of the game. We knew we were to collect little glowing thingies, but had no idea if it was timed, or if there was a limit, or... anything. We just kept playing until something happened. Turns out we were timed, which was in no way displayed or indicated to us. Other than that, the fluidity of the game, the animation, the art, sound... it would be an understatement to call this game charming.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;A more-than-charming little game, I would give it a look if you've got someone nearby looking for mini-fun.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Download link: &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style=" -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;  font-family:Georgia, serif;"&gt;&lt;a href="http://www.spookysquid.com/nightballoonists/index.htm"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://www.spookysquid.com/nightballoonists/index.htm&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Twitter link: &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style=" -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;  font-family:Georgia, serif;"&gt;&lt;a href="http://twitter.com/spookysquid"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://twitter.com/spookysquid&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-3666221928259983805?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/3666221928259983805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/03/hello-again-only-one-day-as-passed-and.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/3666221928259983805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/3666221928259983805'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/03/hello-again-only-one-day-as-passed-and.html' title='Balloons, Cogs &amp; Fog'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-1827616530500246209</id><published>2010-03-21T10:34:00.000-07:00</published><updated>2010-03-23T12:58:42.479-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='indies'/><category scheme='http://www.blogger.com/atom/ns#' term='somnia'/><category scheme='http://www.blogger.com/atom/ns#' term='tiny'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='first'/><category scheme='http://www.blogger.com/atom/ns#' term='inside'/><category scheme='http://www.blogger.com/atom/ns#' term='big'/><category scheme='http://www.blogger.com/atom/ns#' term='future'/><title type='text'>The Future of Game</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Bonjour!&lt;br /&gt;&lt;br /&gt;You know, keeping up-to-date and in-the-know with video games news is tough. But keeping up with indie games is miles, leagues, bounds, and other measurements tougher. On a journey to expand my gaming horizons, I plan on keeping a log on new indie games, demos, interactive pieces and other things of this nature. I'll review, discuss, jest and praise any little indies I find, in quick little posts for you and me.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;I urge you to send me links to anything interactive, be it flash or .exe, anything. Please do this, so that I can reach my proverbial tentacles throughout a larger expanse of this goldmine that is the internet.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;And to start off, here's to great gems I found via my many contacts on Twitter and the suchlike. Links to some good contacts below.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Tiny &amp;amp; Big (Demo)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;.exe file, Fullscreen mode enabled.&lt;br /&gt;&lt;br /&gt;Posted as a "prologue" to the full game, Germany's "Black Pants" dev team created this inspired piece to demo the full title upcoming in the near future. A simplistic puzzle platformer, it utilises a basic Croftian rope pulling system, intertwined with a very impressive laser-gun, able to carve through enormous pillars of rock.&lt;br /&gt;&lt;br /&gt;The demo itself gives a taste of the full story, a quirky little tale of a slippery, pants pilfering "Big" antagonist, and his plucky pursuer "Tiny", the player's rather frail-looking character. It seems Big has stolen Tiny's now deceased Grandfather's pair of favourite (best?) magical underpants, and is using it to teleport frantically away from the player's grasp. In an attempt to reclaim the undercrackers, Tiny dons his helpful companion "Radio", and chases the criminal up a cloud-piercing mountain.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/az92keHswF4&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/az92keHswF4&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;The game itself runs very smoothly, in-part due to it's very minimalist style. The on-screen assets never really go above a dozen or so, so the framerate keeps strong and steady, even in the destructive finale. the movement can be quite difficult, with a deceptively low jump and ice-skate movement, keeping steady on a treacherous mountain with pin-point jumping puzzles can be frustrating if not treated with a furrowed-brow level of concentration. The definite best points, however, come from the laser/rope combo, and the art style in full. Cutting down humongous pillars and catching them to be pulled down with a simple few steps backwards feels very rewarding, and the slow, hulking physics feeds this indefinitely. The art style is very cute, even with it's grey greyness being very grey. Sound effects appear as giant onomatopoeic dictations of "GRAB" and "CRASH" and my favourite, "GAME OVER", looming over you as you dodge, or fail to dodge, pillars of looming rock casting shadows over Tiny.&lt;br /&gt;&lt;br /&gt;Loved it, keep an eye out for the full title.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Download:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;a href="http://www.tinyandbig.com/download/"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://www.tinyandbig.com/download/&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;Dev Team Twitter: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;a href="http://twitter.com/tinyandbig"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://twitter.com/tinyandbig&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;PS, the sound didn't actually work on my computer, the music could be awful, I have no idea. I hope it's bongos. Or a harmonica. Simplistic instrumentation to complement the art style.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Somnia&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;.exe file. Optional Fullscreen.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;So this one actually came out in June 2009, but I only just stumbled upon it with the release of "A New Zero" (which was quite impressive in itself considering the team size) and upcoming "No Quarter". Coincidentally, if you haven;t heard Tool's cover of Led Zeppelin's "No Quarter", get on that, it's phenomenal as it is long.&lt;br /&gt;&lt;br /&gt;Anyway, I Somnia seems to include around 12 levels of bizarre, shadow-based platform mindfuckery. I actually could only handle the first 4 levels before I gave up, but it was an interesting ride to say the least. You control a character in first-person that, going by the shadow, seems to be some kind of Vortigaunt from Half Life (that took way too long to find out what they're called&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;). Now bare with me because this next part is hard to describe...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gC2ZXZ02HjU&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/gC2ZXZ02HjU&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;Basically, you pass between 3-dimensional realm, and the Shadow Realm, a top-down view of the existing level, where the player stand upon the shadows cast by the assets from the game. Except, you're sideways, but when you change back you're on top of the assets... it's... like... not exactly intuitive. A difficult gameplay mechanic, harboured further by odd movement makes for a rather agonising experience. HOWEVER. Considering the idea behind the game, it feels about as right as it could be, and the art direction is quite impressive, the 3D assets in each level looking rather American McGee.&lt;br /&gt;&lt;br /&gt;A bundle of games here, I recommend you give em a look and see what you think.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Download: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;a href="http://www.crypticsea.com/index.html"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://www.crypticsea.com/index.html&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;Dev Team Blog: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;a href="http://crypticsea.blogspot.com/"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;http://crypticsea.blogspot.com/&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;Thanks for reading, hope you subscribe and I'll keep this updated with new and interesting indies, as well as some other posts that may or may not resemble a regular human blog. You know, about me and things I like and stuff. Stuff you don't want to read. Grazi!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-1827616530500246209?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/1827616530500246209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/03/future-of-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/1827616530500246209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/1827616530500246209'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/03/future-of-game.html' title='The Future of Game'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5002405220173210519.post-5705830974859195146</id><published>2010-03-21T10:12:00.000-07:00</published><updated>2010-03-23T12:59:19.539-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sex'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='glaad'/><category scheme='http://www.blogger.com/atom/ns#' term='mass'/><category scheme='http://www.blogger.com/atom/ns#' term='sexuality'/><category scheme='http://www.blogger.com/atom/ns#' term='effect'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Sexuality &amp; Games (Old)</title><content type='html'>&lt;span class="Apple-style-span"   style="  line-height: 15px; font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12px;"&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;"On Saturday, July 18th, GLAAD held its first ever Digital Media event as part of our newly launched Project on Homophobia &amp;amp; Virtual Communities. The event, a panel discussion hosted by Electronic Arts on their private campus in Redwood City, CA, brought out some of the industry’s foremost companies, organizations, gamers and media as both panelists and audience members."&lt;br /&gt;&lt;br /&gt;I've always had a huge interest in sexuality as a topic, particularly in sexuality in society. My intrigue in sexuality, it's effects in society, and how it shapes people and perceptions, is most-likely due to the fact that my Mum used to be a sex education teacher in our local schools. My early acceptance into a mature and open world of sexuality has all but evaporated any sense of repression or confusion, thus my analysis of other people and the societies they've helped create began quickly and without confusion. I credit my untainted view to an early, honest and mature relationship with this particular taboo.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Even as I type the word "taboo", it baffles me that this still exists. In a world with telecommunication, flight, a space program and Jeremy Paxman, it is truly disheartening that we have come so far in furthering our society and the shaping of our world, and yet we've managed to suppress a key experience that releases the right chemicals into our brains that make us happy?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;&lt;br /&gt;All in all, I'm very interested in sexuality. I'm also pretty interested in games. I'm studying to be a Games Designer, that was a good decision on my part. Yay me. +1 Perception. So with these two interests at my disposal, I'm more than happy to delve into the much un-archived world of sex &amp;amp; games. Now to tackle this combination of two heaving topics, I'll spill these thoughts out into two piles. First, Sex in Games. Then, Sexuality in Gaming.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Bioware release "Mass Effect", and it's really, really popular. It sells a tonne of copies, creates a very convincing in-game world with great dialogue and some pretty interesting game mechanics in it's delivery of in-game conversations. Bioware clearly wanted to make a mature game with mature themes in a fully customisable experience to give the player a much more rich and immersive experience, they give you the option to have your character begin a relationship with NPC's in the game. Being a fantastic idea with near perfect delivery,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;I was very happy with this decision and fully agree with its sentiments. It even includes a sex scene if the player completes the "Paragon" relationship side of the game, fantastic! Very mature choice Bioware! The problem came, however, from the options they gave the player for their character. If you choose a female character, you are given the choice of Kaiden (male) or Liara (female), but if you choose a male character you can choose between Ashley (female) or Liara (female). So Bioware are basically saying, "We want to give the player a rich and immersive experience, custom to their own decisions that shape the world and your character as you see fit. But no gay sex. Nope. We're having none of those shenanigans!"&lt;br /&gt;&lt;br /&gt;This is a direct quote from Dr. Greg Zeschuk, Co Founder of Bioware, on defending the sex scenes from Mass Effect;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;"I think from our perspective we want to reflect real human relationships. If you're trying to have a relationship with a character we want to reflect that and the impact of the connection with that character. And if that involves some sort of intimate scenes, we want to provide those for the player. It's based on the fact that this is a sophisticated, mature experience."&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;I would challenge that this is a sophisticated, mature experience, Dr. Zeschuk. Needless to say, I was disappointed in both Dr Zeschuk, and in Bioware.&lt;br /&gt;&lt;br /&gt;Straight or Lesbian, you are free to play the game as is it's concept intended (and delivered). But god forbid you're a homosexual who wants to play your character as promised in the Mass Effect design document. Not only is it quite childish and near-spineless to not include simulated male/male relationships, whilst stating that you want your players to have a mature and personal experience, it is also a sure sign of the way homosexuality as a concept is treated within mainstream media.&lt;br /&gt;&lt;br /&gt;Next, Sexuality in Gaming. With the way that language and words have been corrupt by modern ignorance, we have seen words change meaning, effect and status with each passing day. Where a lot of originally hate-fuelled racist words have flip-flopped between the way they are used and perceived, so too has words that identify sexual orientation.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Thanks to the slow evolution of our society, some of it's progression haa lifted a lot of injustices towards gay people, aspects like gay marriage's legality for instance. But with the unmoving goliath that is the internet hate-machine, words like "gay", "fag", "faggot" and "homo" have made a rousing comeback into the insult dictionary. Once again, referring to a peer as "gay" is now seen as an inflammatory insult, and the word "faggot" has taken place atop the throne of evil buzzwords.&lt;br /&gt;&lt;br /&gt;Now to bring this round to some kind of relevant topical point, the recent meetings of the aforementioned GLAAD have had some very interesting points brought up that were discussed with a great panel. One of the points was that people who define themselves by their sexuality in online games are separating themselves from the community by branding themselves based on their own sexual preferences. I would say to this that the worst culprits who are dividing the community are the ones that spout this mindless, ignorant bullshit across their microphones, tucked-up and snug in the knowledge their anonymity will keep them safe and guilt-free, because that's the way 4chan taught them.&lt;br /&gt;&lt;br /&gt;I personally lost a lot of faith in the online community a few years ago; I played Xbox Live online with a huge number of people, and the percentage of trash-talking ignorant spoutings of intolerable haters was so astounding I found that playing online games became an insufferable experience if not with friends.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;I only recently picked up Xbox Live again and after just a few hours of playing online I had already begun to meet these people again. I was called a "Faggot" because I used female avatars for my Rock Band characters. This level of homophobia has become so ingrained into so many aspects of these modern societies, that it's spilling out into what should be people's leisure time.&lt;br /&gt;&lt;br /&gt;So we have homophobia in gamers, and a serious lack of LGBT representation in games. Big deal. It's everywhere! It's in all media formats. So while games and gaming has a long way to go to become a complete haven of equality (as does film, music and tv); as with most topics in the evolution of our society, it needs to start with the nurturing of the young'in's.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Creating a mature, open environment for your children immediately decreases the chances of that child becoming confused about sex and, in turn, sexuality as part of their living experience.  Now while I do appreciate this may clash with some religious beliefs, those parents should at least invite the key set of morals that comes with the knowledge of how the human body works; acceptance, tolerance and not-making-fun-of-my-Rock-Band-characters.&lt;br /&gt;&lt;br /&gt;And to everyone else that isn't a parent, I invite you to consider the words you may have become used to. By all means throw up some friendly trash-talk to your enemies as you careen through their defences in a reinforced tank, blowing their carcasses half-way across the map, but please don't chainsaw through the bonds of compassion! (That stuff gets everywhere...)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5002405220173210519-5705830974859195146?l=synonymble.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://synonymble.blogspot.com/feeds/5705830974859195146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://synonymble.blogspot.com/2010/03/sexuality-games-old.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/5705830974859195146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5002405220173210519/posts/default/5705830974859195146'/><link rel='alternate' type='text/html' href='http://synonymble.blogspot.com/2010/03/sexuality-games-old.html' title='Sexuality &amp; Games (Old)'/><author><name>Synonymble</name><uri>http://www.blogger.com/profile/10775615322396889278</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_uc-lFQVSe7Q/S69rW-6vIGI/AAAAAAAAACI/ycm3BIqSPH0/S220/IMG_0067.JPG'/></author><thr:total>0</thr:total></entry></feed>
